AI Insights · Timothy · April 2022
Top Ultracasual Games on Android in Belgium, Q1 2022
Discover the performance trends of the top 5 ultracasual games on Android in Belgium during the first quarter of 2022.
Throughout the first quarter of 2022, the top 5 ultracasual games on Android in Belgium showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared.
Slime it: Slime Game Simulator from Hapy Games experienced a steady revenue stream, peaking at approximately $463 in the first week of January. Weekly downloads were relatively stable, with a notable increase to 561 downloads in the first week of January. Active users saw a slight fluctuation, starting at 464 and ending at 454 by the end of March.
Diamond Painting ASMR Coloring by CrazyLabs LTD showed a modest revenue performance, peaking at $83 in the last week of February. Downloads were highest in the final week of December with 2.5K downloads, followed by a general decline to 537 by the end of March. Active users mirrored this trend, starting at 4.4K and ending at 1.6K.
Goo: ASMR Slime Simulator from EXOMIND had a modest revenue stream, peaking at $46 in mid-January. Downloads saw a significant rise from 195 in early March to 1.7K by mid-March, and then a drop to 520 by the end of March. Active users followed a similar pattern, starting at 236 and peaking at 2.1K in mid-March before settling at 1.1K.
Fill The Fridge by Rollic Games, which was released in February, saw a rapid increase in downloads, reaching 13.2K in the first week of March. Revenue peaked at $79 in the last week of March. Active users surged from 123 in early February to 24.2K by mid-March, before slightly declining to 19K by the end of March.
Lastly, Jelly Dye: Jelly Games & ASMR from CASUAL AZUR GAMES had a relatively stable revenue, peaking at $26 in mid-January. Downloads saw fluctuations, with a peak of 3.7K in mid-March. Active users showed substantial growth, starting at 2.2K and peaking at 7.6K by mid-March, before settling at 4.4K at the end of the quarter.
For more detailed insights and data, visit Sensor Tower.